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Fans of David Petersen’s iconic Mouse Guard series or Brian Jacques's Redwall will feel immediately at home, and the multiple moving background layers and tiny brushwork details render every screen a playable page out of a graphic novel.
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The prince’s squire-like assistant walks the player through some early tutorials, showing them how to bring pantry items to Redgi’s chef for stat-boosting dishes and walking them through the resources and training in the Crimson Keep, right before everything goes Ned Stark.Īll throughout this expository sequence, Tails of Iron’s grimly intricate painterly presentation oozes with personality. The meat of the game lies in its exploration, quest boards, and combat, and what was available to us in the Tails of Iron preview proved a tantalizing sample of the finished game. For broader omniscient narrative, Doug Cockle - best known as the grizzled voice in CD Projekt Red's The Witcher series as Geralt of Rivia - steps in to detail the goings-on of Tails of Iron’s world, which is admittedly a little hit-or-miss in execution, though it does impart a sense of authorial foundation to the lore. Players will immediately recognize how Tails of Iron’s cast converses wordlessly, with all dialogue composed of animated images and icons in speech bubbles, a system both economic and appealing (and one which probably makes the game much easier to translate, too). Related: The Artful Escape Preview: Striking Visual Design & Even Better Voice Talent Here’s where the player takes arms as the throne’s heir Redgi, with the Tails of Iron playable intro sequence bringing some tragic Game of Thrones energy to this detailed world realized in miniature. Following a period of peace under aging King Rattus, the rats now face the return of their amphibious nemeses, who see their successful kingdom as plump for the pillaging. The great war between rats and frogs is now distant history, with the former emerging as the victors over their medieval-styled kingdom. For a burgeoning niche genre, the game is a curious entrant that feels great during play and looks fantastic in motion. Eschewing human characters for lightly anthropomorphized rodents and frogs, Tails of Iron’s crown jewel is its intuitive combat system, not to mention its highly recognizable narrator.
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Tails of Iron, published by United Label Games and developed by Manchester's Odd Bug Studio, is a 2D action adventure with a highly appealing art style seemingly drawn from illuminated manuscripts and bold comic book linework.